Larian Studios Details Its Implementation of Machine Learning for Upcoming Divinity Game
The developer behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently shown its new project, sparking immense excitement within the industry. However, subsequent remarks from the company's lead designer have introduced a new dimension to the narrative, touching on the studio's stance toward generative artificial intelligence.
Augmenting Workflows, Not Cutting Jobs
In a new clarification, Swen Vincke detailed that the team is employing machine learning for specific preliminary tasks. These encompass fleshing out pitch decks, producing early-stage concept art, and writing temporary copy.
Crucially, Vincke made clear that the end content in the game will be authored exclusively by real writers. "Larian is writing every line manually," he affirmed.
Our studio is continuously growing our pool of writers and are actively putting together writing teams.
Given that concept art is being particularly referenced — we presently have 23 artistic staff and have job openings for further artists.
All our efforts we do is additive and aimed at having people spend greater focus on making content.
Every ML tool used well is a boost to a artist's workflow, not a replacement for their skill.
Responding to Feedback and Defining the Path
The revelation of using AI at first sparked backlash among some the player base. In response, Vincke issued additional elaboration on online platforms.
"We use AI tools to gather inspiration, similar to we use the internet and art books," he stated. "In the initial ideation stages we use it as a simple sketch for structure which we then replace with original concept art."
He added, "Larian brings on talent for their creative vision, not for their willingness to follow what a AI generates."
Key Areas of AI Integration
Vincke had earlier detailed the studio's practical strategy to machine learning, defining its use into primary functions:
- Automation of Tedious Tasks: This encompasses polishing mocap data, audio processing, and Larian-specific work like retargeting animations.
- Rapid Prototyping ('White Boxing'): Using tools to speedily create rough versions of mechanics to test concepts before expensive production.
- Future Potential for Gameplay: Researching how machine learning could in the future facilitate emergent reactivity, especially in managing unforeseen permutations in a detailed game universe.
He clearly affirmed that key artistic domains — like writing — are are absolutely not fields where the studio is cutting human talent. On the contrary, Larian is expanding its staff in these precise positions.
"We are not launching a game with AI-generated content, and we are certainly not considering trimming down staff to swap them out with artificial intelligence," Vincke summarized.