The Division Is Coming to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration was established to create a tabletop RPG that explores the series' post-pandemic setting. This initiative has been announced, with a funding drive scheduled to launch in the spring of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a new way to engage with The Division through immersive storytelling and player-driven missions," states an announcement.
Launch products are set to feature a beginner's box, core rulebooks, a GM screen, miniatures, and several deluxe editions.
Exploring The Division's Apocalyptic World
In this setting, a deadly virus called Green Poison was released in New York City, plunging the nation into turmoil. As the pandemic escalates, society crumbles and violent factions rise, turning the urban landscape into a warzone. To preserve law and order, the government {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the players come in.
Work on the RPG has been in progress for approximately three years, and it is reportedly complete. The forthcoming Kickstarter campaign will function as a preorder system to access a broader audience, particularly in North America. Production will start immediately following the fundraiser, with deliveries expected for later in 2026.
A Streamlined Gameplay Mechanic: The GRIS System
An early look at the system reveals it uses d10s predominantly through its proprietary GRIS system, encouraging a fast-paced and strategic approach. Players leverage abilities to assemble small dice pools, usually from one to five d10s.
- Instead of summing the total, players select a single “result die” from the group.
- This die is then compared against a target difficulty.
- Rolling a natural 10 grants additional bonuses, such as extra damage or enhanced aid.
Engagements Emphasize Tactical Placement and Situational Insight
Fights stress placement and environmental awareness, mirroring the video games. Factors like taking cover, elevation, or visibility have a direct impact dice rolls. This mechanic seems built to favor coordination and clever tactics instead of simple statistics.
A Thematic Wound Mechanic
The way injuries is managed adds a interesting narrative layer. Operatives have a injury limit; taking heavy hits weakens their effectiveness by lowering the number of d10s.
- At zero health, an agent is downed, but is not unconscious.
- They can still move and take limited actions, emulating the "downed" state seen in video game shooters.
- Any agent knocked down must roll on a trauma table, potentially gaining lingering conditions like shock or crippling injuries.
An Introductory Scenario
A publicly available introductory rulebook will be released in the near future. It contains a pre-made starting adventure titled Ashes of Murray Hill. In this scenario, players lead the hunt for a lost doctor squad and work to stop an assault by the violent Rikers faction, who have seized control of that Manhattan district. Further information and the complete product lineup are expected to be detailed closer to the campaign launch.